Randstad Animation Tools Engineer in Redmond, Washington

Animation Tools Engineer

job details:

  • location:Redmond, WA

  • salary:$40 - $55 per hour

  • date posted:Saturday, July 7, 2018

  • job type:Contract

  • industry:Professional, Scientific, and Technical Services

  • reference:631480

job description

Animation Tools Engineer

job summary:

Animation Tools Developer needed for Contract Opportunity with Randstad Technologies client in Redmond, WA

Job Description

Our client is looking for an Animation Tools Developer to help create their next-generation game editor to enable artists and designers to create cutting edge games. Animation is a major part of the game experience and they are looking for an experienced engineer with the ability to help them deliver a robust, solid toolset to create all of the animation content for a large AAA game title. As a candidate, you should understand and have experience with the challenges of large application development and automation frameworks.

Responsibilities

  • Drive enhancement and development of new and existing animation tools in their internally developed game engine and game editor.

  • Partner with animation developers on the creation of new animation technologies and matching tools/workflows.

  • Work with artists, designers and programmers to analyze tools/pipelines and workflows and determine areas for improvements (speed and to increase tool capabilities).

  • Work with animators and artists to design and prioritize new features.

  • Work with producers to accurately schedule and coordinate cross-team to deliver polished, fully comprehensive experiences.

Qualifications & Skills

  • At least 3 years of professional C# and C++ experience

  • Experience developing large WPF applications

  • Experience working with large and complex tools and codebases

  • Passion for creating amazing AAA game experiences

  • Previous game development experience and knowledge of game development technologies

  • Strong cross-team communication skills. You must work well with artists and designers

  • Good understanding of algorithms, performance, optimization and debugging

  • Solid 3D Math skills (linear algebra and trig.)

Pluses

  • Strong UX design sensibilities

  • Experience with current animation tools and middleware

  • One or more shipped titles in an animation or tools role

  • Experience with different 3d art packages and pipelines

location: Redmond, Washington

job type: Contract

salary: $40 - 55 per hour

work hours: 9 to 5

education: Bachelors

responsibilities:

Responsibilities

  • Drive enhancement and development of new and existing animation tools in their internally developed game engine and game editor.

  • Partner with animation developers on the creation of new animation technologies and matching tools/workflows.

  • Work with artists, designers and programmers to analyze tools/pipelines and workflows and determine areas for improvements (speed and to increase tool capabilities).

  • Work with animators and artists to design and prioritize new features.

  • Work with producers to accurately schedule and coordinate cross-team to deliver polished, fully comprehensive experiences.

qualifications:

Qualifications & Skills

  • At least 3 years of professional C# and C++ experience

  • Experience developing large WPF applications

  • Experience working with large and complex tools and codebases

  • Passion for creating amazing AAA game experiences

  • Previous game development experience and knowledge of game development technologies

  • Strong cross-team communication skills. You must work well with artists and designers

  • Good understanding of algorithms, performance, optimization and debugging

  • Solid 3D Math skills (linear algebra and trig.)

Pluses

  • Strong UX design sensibilities

  • Experience with current animation tools and middleware

  • One or more shipped titles in an animation or tools role

  • Experience with different 3d art packages and pipelines

skills: Qualifications & Skills

  • At least 3 years of professional C# and C++ experience

  • Experience developing large WPF applications

  • Experience working with large and complex tools and codebases

  • Passion for creating amazing AAA game experiences

  • Previous game development experience and knowledge of game development technologies

  • Strong cross-team communication skills. You must work well with artists and designers

  • Good understanding of algorithms, performance, optimization and debugging

  • Solid 3D Math skills (linear algebra and trig.)

Pluses

  • Strong UX design sensibilities

  • Experience with current animation tools and middleware

  • One or more shipped titles in an animation or tools role

  • Experience with different 3d art packages and pipelines

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.